Tools[]
Style Guideline[]
- 16-bits SNES Style.
- Gradient limited to 2-4 colors.
- Minimal noise.
- Black border for interactive sprites. Darken but non-black borders for tileset.
- Circular shadow below character. Alpha is 200 if flying, 128 otherwise.
- No semi-transparency (except shadow).
- Pixel size: Sprite will be enlarged by x2 when displayed on screen.
- Recommended size: 32x32 for small creatures and 48x48 for big ones. Each frame must have the same size.
- You can watch some examples here : Credit pages
- Color Table