RainingChain Wikia
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<!--
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x.Stat.DB.map(s => `=== ${s.name} ===\n${s.description}\n\nDefault value: ${s.value}`).join('\n\n\n').replace(/Default value: 0\n\n/g,'')
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-->
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=== Max Speed ===
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Movement speed.
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Default value: 5
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=== Regen Life ===
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Life regeneration per 40ms.
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Default value: 0.25
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=== Regen Mana ===
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Mana regeneration per 40ms.
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Default value: 0.3
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=== Max Life ===
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Maximum hitpoints.
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Default value: 1000
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=== Max Mana ===
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Maximum mana.
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Default value: 100
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=== Leech Life Magn. ===
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Affect amount of life recovered when leeching life.
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Default value: 0.1
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=== Leech Life Chance ===
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Affect chance to steal life when hitting an enemy.
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=== Atk Speed ===
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Affect how fast you can use abilities.
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Default value: 1
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=== Root Resist ===
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Root Resist.
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=== Burn Resist ===
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Burn Resist.
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=== Drain Resist ===
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Drain Resist.
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=== Chill Resist ===
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Chill Resist.
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=== Stun Resist ===
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Stun Resist.
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=== Knock Resist ===
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Knock Resist.
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=== Bleed Resist ===
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Bleed Resist.
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=== Melee Def ===
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Reduce Melee damage taken.
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Default value: 1
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=== Range Def ===
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Reduce Range damage taken.
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Default value: 1
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=== Arcane Def ===
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Reduce Arcane damage taken.
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Default value: 1
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=== Fire Def ===
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Reduce Fire damage taken.
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Default value: 1
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=== Cold Def ===
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Reduce Cold damage taken.
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Default value: 1
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=== Lightning Def ===
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Reduce Lightning damage taken.
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Default value: 1
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=== Melee Dmg ===
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Increase Melee damage dealt.
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Default value: 1
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=== Range Dmg ===
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Increase Range damage dealt.
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Default value: 1
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=== Arcane Dmg ===
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Increase Arcane damage dealt.
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Default value: 1
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=== Fire Dmg ===
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Increase Fire damage dealt.
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Default value: 1
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=== Cold Dmg ===
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Increase Cold damage dealt.
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Default value: 1
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=== Lightning Dmg ===
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Increase Lightning damage dealt.
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Default value: 1
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=== Main Defense ===
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Reduce damage taken from all elements.
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Default value: 1
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=== Main Damage ===
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Increase damage dealt for all elements.
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Default value: 1
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=== Bounce Dmg Mod ===
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Damage on collision with an enemy.
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Default value: 50
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=== Pick Radius ===
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Maximum distance that you can still pick items on the ground.
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Default value: 250
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=== Item Quantity ===
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Chance to receive more drops from enemies. Quantity impacts chance that an enemy will drop something.
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=== Item Quality ===
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Chance to receive higher quality equip from enemies. Quality impacts chance to roll top-bracket stats.
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=== Item Rarity ===
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Chance to receive higher rarity equip from enemies. Rarity impacts amount of locked boost of equips.
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=== Crit Chance ===
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Affect chance to do a critical hit which deals more damage.
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=== Crit Magn ===
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Affect additional damage when doing a critical hit.
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Default value: 2
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=== Strike Range ===
 
=== Strike Range ===
Affects the maximum distance of an ability's area of effect from the player.
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Affect the minimum and maximum distance where you can strike.
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Default value: 100
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=== AoE Size ===
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Affect the width and height of your strike.
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Default value: 1
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=== Root Time ===
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Affect root duration.
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Default value: 25
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=== Root Chance ===
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Affect chance to root enemy.
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=== Burn Time ===
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Affect burn duration.
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Default value: 100
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=== Burn Magn ===
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Affect damage dealt to a burnt enemy.
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Default value: 0.005
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=== Burn Chance ===
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Affect chance to burn enemy.
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=== Chill Time ===
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Affect chill duration.
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Default value: 50
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=== Chill Magn ===
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Affect how much speed and attack speed with be reduced.
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Default value: 2
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=== Chill Chance ===
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Affect chance to slow down enemy.
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=== Stun Time ===
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Affect stun recovery duration.
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Default value: 10
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=== Stun Magn ===
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Affect how much attack charge enemy will lose when stun.
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Default value: 25
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=== Stun Chance ===
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Affect chance to stun enemy.
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=== Bleed Time ===
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Affect bleed duration.
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Default value: 25
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=== Bleed Magn ===
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Affect damage dealt by bleeding an enemy.
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Default value: 4
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=== Bleed Chance ===
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Affect chance to bleed enemy dealing damage over time.
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=== Drain Time ===
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Affect how long the enemy will be drained.
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Default value: 100
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=== Drain Magn ===
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Affect how much mana is drained from enemy.
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Default value: 10
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=== Drain Chance ===
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Affect chance to steal mana from enemy.
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=== Knock Time ===
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Affect how long the enemy will be pushed back.
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Default value: 15
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=== Knock Magn ===
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Affect how far away the enemy will be pushed.
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Default value: 10
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=== Knock Chance ===
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Affect chance to push enemy with your attack.
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=== Dmg Mace ===
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Increase Damage Dealt with Mace
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=== Dmg Spear ===
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Increase Damage Dealt with Spear
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=== Dmg Sword ===
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Increase Damage Dealt with Sword
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=== Dmg Bow ===
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Increase Damage Dealt with Bow
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=== Dmg Boomerang ===
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Increase Damage Dealt with Boomerang
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=== Dmg Crossbow ===
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Increase Damage Dealt with Crossbow
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=== Dmg Wand ===
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Increase Damage Dealt with Wand
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=== Dmg Staff ===
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Increase Damage Dealt with Staff
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=== Dmg Orb ===
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Increase Damage Dealt with Orb
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=== Summon Amount ===
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Affect how many summons you can have at once.
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Default value: 1
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=== Summon Time ===
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Affect how long your summons last.
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Default value: 1
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=== Summon Atk ===
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Affect the overall damage of your summons.
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Default value: 1
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=== Summon Def ===
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Affect the overall defence of your summons.
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Default value: 1
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=== Cold Equality ===
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Your cold damage bonus becomes equal to your cold defence bonus.
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=== Balanced ===
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The defence and damage bonus of each element are summed then split 1/3 in damage, 2/3 in defence.
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=== Chain ===
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All your defence bonuses become equal to your lowest defence bonus multiplied by 1.5.
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=== Unstunable ===
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Cannot be stunned nor chilled.
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=== Cold Superiority ===
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If cold defence bonus is your worse defence stat, then it becomes equal to x2 your highest defence stat.
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=== Just Burning ===
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x2 more chance to burn enemies. Cannot trigger other status effect.
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=== No Helm ===
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If not wearing helm, x2 hp and x2 mana.
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=== Special Metal ===
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Half melee defence bonus is applied on all other defences.
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=== Mediane ===
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Defence stat bonuses become equal to x1.5 the mediane of defence bonuses.
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=== Melee #1 ===
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If your melee defence bonus is greater than your range and arcane defences combined, then your range and arcane defence bonuses are multiplied by 3.
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=== Range Weapon ===
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If using a range weapon, x1.5 range defence bonus.
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=== Mind Over Matter ===
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x1.5 more mana regen. No more life regen. Healing abilities heal 50% less.
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=== Crit-mania ===
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33% chance to crit. Attack speed is capped at x1.
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=== Status-mania ===
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x2 more chance to afflict status. Status afflicted to you are x2 stronger.
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=== No Random ===
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x1.25 attack speed. Cannot land critical hits.
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=== Life To Mana ===
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25% more mana regen. 25% less life.
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=== Risky ===
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x3 more hp regen. Can only used Healing spell if at less than 10% hp.
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=== Leech King ===
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Always leech life. Cannot use Healing Spell.
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=== Life For Speed ===
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Attack x1.25 faster. Every attack costs 25 Hp.
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=== Long Range ===
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You can hit enemies 6 tiles farther away from you with melee.
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=== Leech Bleed ===
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100% chance to leech life when you afflict bleeding to an enemy.
   
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=== Invalid ===
Max Range = Ability Max Range + (Player Range * Strike Range)
 
  +
The old stat has been removed from the game. You can reroll this stat for free in the Crafting menu.

Latest revision as of 23:40, 14 January 2017

Max Speed[]

Movement speed.

Default value: 5


Regen Life[]

Life regeneration per 40ms.

Default value: 0.25


Regen Mana[]

Mana regeneration per 40ms.

Default value: 0.3


Max Life[]

Maximum hitpoints.

Default value: 1000


Max Mana[]

Maximum mana.

Default value: 100


Leech Life Magn.[]

Affect amount of life recovered when leeching life.

Default value: 0.1


Leech Life Chance[]

Affect chance to steal life when hitting an enemy.


Atk Speed[]

Affect how fast you can use abilities.

Default value: 1


Root Resist[]

Root Resist.


Burn Resist[]

Burn Resist.


Drain Resist[]

Drain Resist.


Chill Resist[]

Chill Resist.


Stun Resist[]

Stun Resist.


Knock Resist[]

Knock Resist.


Bleed Resist[]

Bleed Resist.


Melee Def[]

Reduce Melee damage taken.

Default value: 1


Range Def[]

Reduce Range damage taken.

Default value: 1


Arcane Def[]

Reduce Arcane damage taken.

Default value: 1


Fire Def[]

Reduce Fire damage taken.

Default value: 1


Cold Def[]

Reduce Cold damage taken.

Default value: 1


Lightning Def[]

Reduce Lightning damage taken.

Default value: 1


Melee Dmg[]

Increase Melee damage dealt.

Default value: 1


Range Dmg[]

Increase Range damage dealt.

Default value: 1


Arcane Dmg[]

Increase Arcane damage dealt.

Default value: 1


Fire Dmg[]

Increase Fire damage dealt.

Default value: 1


Cold Dmg[]

Increase Cold damage dealt.

Default value: 1


Lightning Dmg[]

Increase Lightning damage dealt.

Default value: 1


Main Defense[]

Reduce damage taken from all elements.

Default value: 1


Main Damage[]

Increase damage dealt for all elements.

Default value: 1


Bounce Dmg Mod[]

Damage on collision with an enemy.

Default value: 50


Pick Radius[]

Maximum distance that you can still pick items on the ground.

Default value: 250


Item Quantity[]

Chance to receive more drops from enemies. Quantity impacts chance that an enemy will drop something.


Item Quality[]

Chance to receive higher quality equip from enemies. Quality impacts chance to roll top-bracket stats.


Item Rarity[]

Chance to receive higher rarity equip from enemies. Rarity impacts amount of locked boost of equips.


Crit Chance[]

Affect chance to do a critical hit which deals more damage.


Crit Magn[]

Affect additional damage when doing a critical hit.

Default value: 2


Strike Range[]

Affect the minimum and maximum distance where you can strike.

Default value: 100


AoE Size[]

Affect the width and height of your strike.

Default value: 1


Root Time[]

Affect root duration.

Default value: 25


Root Chance[]

Affect chance to root enemy.


Burn Time[]

Affect burn duration.

Default value: 100


Burn Magn[]

Affect damage dealt to a burnt enemy.

Default value: 0.005


Burn Chance[]

Affect chance to burn enemy.


Chill Time[]

Affect chill duration.

Default value: 50


Chill Magn[]

Affect how much speed and attack speed with be reduced.

Default value: 2


Chill Chance[]

Affect chance to slow down enemy.


Stun Time[]

Affect stun recovery duration.

Default value: 10


Stun Magn[]

Affect how much attack charge enemy will lose when stun.

Default value: 25


Stun Chance[]

Affect chance to stun enemy.


Bleed Time[]

Affect bleed duration.

Default value: 25


Bleed Magn[]

Affect damage dealt by bleeding an enemy.

Default value: 4


Bleed Chance[]

Affect chance to bleed enemy dealing damage over time.


Drain Time[]

Affect how long the enemy will be drained.

Default value: 100


Drain Magn[]

Affect how much mana is drained from enemy.

Default value: 10


Drain Chance[]

Affect chance to steal mana from enemy.


Knock Time[]

Affect how long the enemy will be pushed back.

Default value: 15


Knock Magn[]

Affect how far away the enemy will be pushed.

Default value: 10


Knock Chance[]

Affect chance to push enemy with your attack.


Dmg Mace[]

Increase Damage Dealt with Mace


Dmg Spear[]

Increase Damage Dealt with Spear


Dmg Sword[]

Increase Damage Dealt with Sword


Dmg Bow[]

Increase Damage Dealt with Bow


Dmg Boomerang[]

Increase Damage Dealt with Boomerang


Dmg Crossbow[]

Increase Damage Dealt with Crossbow


Dmg Wand[]

Increase Damage Dealt with Wand


Dmg Staff[]

Increase Damage Dealt with Staff


Dmg Orb[]

Increase Damage Dealt with Orb


Summon Amount[]

Affect how many summons you can have at once.

Default value: 1


Summon Time[]

Affect how long your summons last.

Default value: 1


Summon Atk[]

Affect the overall damage of your summons.

Default value: 1


Summon Def[]

Affect the overall defence of your summons.

Default value: 1


Cold Equality[]

Your cold damage bonus becomes equal to your cold defence bonus.


Balanced[]

The defence and damage bonus of each element are summed then split 1/3 in damage, 2/3 in defence.


Chain[]

All your defence bonuses become equal to your lowest defence bonus multiplied by 1.5.


Unstunable[]

Cannot be stunned nor chilled.


Cold Superiority[]

If cold defence bonus is your worse defence stat, then it becomes equal to x2 your highest defence stat.


Just Burning[]

x2 more chance to burn enemies. Cannot trigger other status effect.


No Helm[]

If not wearing helm, x2 hp and x2 mana.


Special Metal[]

Half melee defence bonus is applied on all other defences.


Mediane[]

Defence stat bonuses become equal to x1.5 the mediane of defence bonuses.


Melee #1[]

If your melee defence bonus is greater than your range and arcane defences combined, then your range and arcane defence bonuses are multiplied by 3.


Range Weapon[]

If using a range weapon, x1.5 range defence bonus.


Mind Over Matter[]

x1.5 more mana regen. No more life regen. Healing abilities heal 50% less.


Crit-mania[]

33% chance to crit. Attack speed is capped at x1.


Status-mania[]

x2 more chance to afflict status. Status afflicted to you are x2 stronger.


No Random[]

x1.25 attack speed. Cannot land critical hits.


Life To Mana[]

25% more mana regen. 25% less life.


Risky[]

x3 more hp regen. Can only used Healing spell if at less than 10% hp.


Leech King[]

Always leech life. Cannot use Healing Spell.


Life For Speed[]

Attack x1.25 faster. Every attack costs 25 Hp.


Long Range[]

You can hit enemies 6 tiles farther away from you with melee.


Leech Bleed[]

100% chance to leech life when you afflict bleeding to an enemy.

Invalid[]

The old stat has been removed from the game. You can reroll this stat for free in the Crafting menu.