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+ | <!-- |
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+ | x.Stat.DB.map(s => `=== ${s.name} ===\n${s.description}\n\nDefault value: ${s.value}`).join('\n\n\n').replace(/Default value: 0\n\n/g,'') |
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+ | --> |
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+ | === Max Speed === |
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+ | Movement speed. |
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+ | |||
+ | Default value: 5 |
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+ | |||
+ | |||
+ | === Regen Life === |
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+ | Life regeneration per 40ms. |
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+ | |||
+ | Default value: 0.25 |
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+ | |||
+ | |||
+ | === Regen Mana === |
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+ | Mana regeneration per 40ms. |
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+ | |||
+ | Default value: 0.3 |
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+ | |||
+ | |||
+ | === Max Life === |
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+ | Maximum hitpoints. |
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+ | |||
+ | Default value: 1000 |
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+ | |||
+ | |||
+ | === Max Mana === |
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+ | Maximum mana. |
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+ | |||
+ | Default value: 100 |
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+ | |||
+ | |||
+ | === Leech Life Magn. === |
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+ | Affect amount of life recovered when leeching life. |
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+ | |||
+ | Default value: 0.1 |
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+ | |||
+ | |||
+ | === Leech Life Chance === |
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+ | Affect chance to steal life when hitting an enemy. |
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+ | |||
+ | |||
+ | === Atk Speed === |
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+ | Affect how fast you can use abilities. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Root Resist === |
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+ | Root Resist. |
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+ | |||
+ | |||
+ | === Burn Resist === |
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+ | Burn Resist. |
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+ | |||
+ | |||
+ | === Drain Resist === |
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+ | Drain Resist. |
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+ | |||
+ | |||
+ | === Chill Resist === |
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+ | Chill Resist. |
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+ | |||
+ | |||
+ | === Stun Resist === |
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+ | Stun Resist. |
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+ | |||
+ | |||
+ | === Knock Resist === |
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+ | Knock Resist. |
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+ | |||
+ | |||
+ | === Bleed Resist === |
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+ | Bleed Resist. |
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+ | |||
+ | |||
+ | === Melee Def === |
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+ | Reduce Melee damage taken. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Range Def === |
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+ | Reduce Range damage taken. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Arcane Def === |
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+ | Reduce Arcane damage taken. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Fire Def === |
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+ | Reduce Fire damage taken. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Cold Def === |
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+ | Reduce Cold damage taken. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Lightning Def === |
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+ | Reduce Lightning damage taken. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Melee Dmg === |
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+ | Increase Melee damage dealt. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Range Dmg === |
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+ | Increase Range damage dealt. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Arcane Dmg === |
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+ | Increase Arcane damage dealt. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Fire Dmg === |
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+ | Increase Fire damage dealt. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Cold Dmg === |
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+ | Increase Cold damage dealt. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Lightning Dmg === |
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+ | Increase Lightning damage dealt. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Main Defense === |
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+ | Reduce damage taken from all elements. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Main Damage === |
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+ | Increase damage dealt for all elements. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Bounce Dmg Mod === |
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+ | Damage on collision with an enemy. |
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+ | |||
+ | Default value: 50 |
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+ | |||
+ | |||
+ | === Pick Radius === |
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+ | Maximum distance that you can still pick items on the ground. |
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+ | |||
+ | Default value: 250 |
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+ | |||
+ | |||
+ | === Item Quantity === |
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+ | Chance to receive more drops from enemies. Quantity impacts chance that an enemy will drop something. |
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+ | |||
+ | |||
+ | === Item Quality === |
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+ | Chance to receive higher quality equip from enemies. Quality impacts chance to roll top-bracket stats. |
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+ | |||
+ | |||
+ | === Item Rarity === |
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+ | Chance to receive higher rarity equip from enemies. Rarity impacts amount of locked boost of equips. |
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+ | |||
+ | |||
+ | === Crit Chance === |
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+ | Affect chance to do a critical hit which deals more damage. |
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+ | |||
+ | |||
+ | === Crit Magn === |
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+ | Affect additional damage when doing a critical hit. |
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+ | |||
+ | Default value: 2 |
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+ | |||
+ | |||
=== Strike Range === |
=== Strike Range === |
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− | + | Affect the minimum and maximum distance where you can strike. |
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+ | |||
+ | Default value: 100 |
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+ | |||
+ | |||
+ | === AoE Size === |
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+ | Affect the width and height of your strike. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Root Time === |
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+ | Affect root duration. |
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+ | |||
+ | Default value: 25 |
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+ | |||
+ | |||
+ | === Root Chance === |
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+ | Affect chance to root enemy. |
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+ | |||
+ | |||
+ | === Burn Time === |
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+ | Affect burn duration. |
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+ | |||
+ | Default value: 100 |
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+ | |||
+ | |||
+ | === Burn Magn === |
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+ | Affect damage dealt to a burnt enemy. |
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+ | |||
+ | Default value: 0.005 |
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+ | |||
+ | |||
+ | === Burn Chance === |
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+ | Affect chance to burn enemy. |
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+ | |||
+ | |||
+ | === Chill Time === |
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+ | Affect chill duration. |
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+ | |||
+ | Default value: 50 |
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+ | |||
+ | |||
+ | === Chill Magn === |
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+ | Affect how much speed and attack speed with be reduced. |
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+ | |||
+ | Default value: 2 |
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+ | |||
+ | |||
+ | === Chill Chance === |
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+ | Affect chance to slow down enemy. |
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+ | |||
+ | |||
+ | === Stun Time === |
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+ | Affect stun recovery duration. |
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+ | |||
+ | Default value: 10 |
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+ | |||
+ | |||
+ | === Stun Magn === |
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+ | Affect how much attack charge enemy will lose when stun. |
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+ | |||
+ | Default value: 25 |
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+ | |||
+ | |||
+ | === Stun Chance === |
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+ | Affect chance to stun enemy. |
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+ | |||
+ | |||
+ | === Bleed Time === |
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+ | Affect bleed duration. |
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+ | |||
+ | Default value: 25 |
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+ | |||
+ | |||
+ | === Bleed Magn === |
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+ | Affect damage dealt by bleeding an enemy. |
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+ | |||
+ | Default value: 4 |
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+ | |||
+ | |||
+ | === Bleed Chance === |
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+ | Affect chance to bleed enemy dealing damage over time. |
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+ | |||
+ | |||
+ | === Drain Time === |
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+ | Affect how long the enemy will be drained. |
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+ | |||
+ | Default value: 100 |
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+ | |||
+ | |||
+ | === Drain Magn === |
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+ | Affect how much mana is drained from enemy. |
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+ | |||
+ | Default value: 10 |
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+ | |||
+ | |||
+ | === Drain Chance === |
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+ | Affect chance to steal mana from enemy. |
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+ | |||
+ | |||
+ | === Knock Time === |
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+ | Affect how long the enemy will be pushed back. |
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+ | |||
+ | Default value: 15 |
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+ | |||
+ | |||
+ | === Knock Magn === |
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+ | Affect how far away the enemy will be pushed. |
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+ | |||
+ | Default value: 10 |
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+ | |||
+ | |||
+ | === Knock Chance === |
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+ | Affect chance to push enemy with your attack. |
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+ | |||
+ | |||
+ | === Dmg Mace === |
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+ | Increase Damage Dealt with Mace |
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+ | |||
+ | |||
+ | === Dmg Spear === |
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+ | Increase Damage Dealt with Spear |
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+ | |||
+ | |||
+ | === Dmg Sword === |
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+ | Increase Damage Dealt with Sword |
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+ | |||
+ | |||
+ | === Dmg Bow === |
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+ | Increase Damage Dealt with Bow |
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+ | |||
+ | |||
+ | === Dmg Boomerang === |
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+ | Increase Damage Dealt with Boomerang |
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+ | |||
+ | |||
+ | === Dmg Crossbow === |
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+ | Increase Damage Dealt with Crossbow |
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+ | |||
+ | |||
+ | === Dmg Wand === |
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+ | Increase Damage Dealt with Wand |
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+ | |||
+ | |||
+ | === Dmg Staff === |
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+ | Increase Damage Dealt with Staff |
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+ | |||
+ | |||
+ | === Dmg Orb === |
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+ | Increase Damage Dealt with Orb |
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+ | |||
+ | |||
+ | === Summon Amount === |
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+ | Affect how many summons you can have at once. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Summon Time === |
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+ | Affect how long your summons last. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Summon Atk === |
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+ | Affect the overall damage of your summons. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Summon Def === |
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+ | Affect the overall defence of your summons. |
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+ | |||
+ | Default value: 1 |
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+ | |||
+ | |||
+ | === Cold Equality === |
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+ | Your cold damage bonus becomes equal to your cold defence bonus. |
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+ | |||
+ | |||
+ | === Balanced === |
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+ | The defence and damage bonus of each element are summed then split 1/3 in damage, 2/3 in defence. |
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+ | |||
+ | |||
+ | === Chain === |
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+ | All your defence bonuses become equal to your lowest defence bonus multiplied by 1.5. |
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+ | |||
+ | |||
+ | === Unstunable === |
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+ | Cannot be stunned nor chilled. |
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+ | |||
+ | |||
+ | === Cold Superiority === |
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+ | If cold defence bonus is your worse defence stat, then it becomes equal to x2 your highest defence stat. |
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+ | |||
+ | |||
+ | === Just Burning === |
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+ | x2 more chance to burn enemies. Cannot trigger other status effect. |
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+ | |||
+ | |||
+ | === No Helm === |
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+ | If not wearing helm, x2 hp and x2 mana. |
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+ | |||
+ | |||
+ | === Special Metal === |
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+ | Half melee defence bonus is applied on all other defences. |
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+ | |||
+ | |||
+ | === Mediane === |
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+ | Defence stat bonuses become equal to x1.5 the mediane of defence bonuses. |
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+ | |||
+ | |||
+ | === Melee #1 === |
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+ | If your melee defence bonus is greater than your range and arcane defences combined, then your range and arcane defence bonuses are multiplied by 3. |
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+ | |||
+ | |||
+ | === Range Weapon === |
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+ | If using a range weapon, x1.5 range defence bonus. |
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+ | |||
+ | |||
+ | === Mind Over Matter === |
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+ | x1.5 more mana regen. No more life regen. Healing abilities heal 50% less. |
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+ | |||
+ | |||
+ | === Crit-mania === |
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+ | 33% chance to crit. Attack speed is capped at x1. |
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+ | |||
+ | |||
+ | === Status-mania === |
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+ | x2 more chance to afflict status. Status afflicted to you are x2 stronger. |
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+ | |||
+ | |||
+ | === No Random === |
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+ | x1.25 attack speed. Cannot land critical hits. |
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+ | |||
+ | |||
+ | === Life To Mana === |
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+ | 25% more mana regen. 25% less life. |
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+ | |||
+ | |||
+ | === Risky === |
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+ | x3 more hp regen. Can only used Healing spell if at less than 10% hp. |
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+ | |||
+ | |||
+ | === Leech King === |
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+ | Always leech life. Cannot use Healing Spell. |
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+ | |||
+ | |||
+ | === Life For Speed === |
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+ | Attack x1.25 faster. Every attack costs 25 Hp. |
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+ | |||
+ | |||
+ | === Long Range === |
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+ | You can hit enemies 6 tiles farther away from you with melee. |
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+ | |||
+ | |||
+ | === Leech Bleed === |
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+ | 100% chance to leech life when you afflict bleeding to an enemy. |
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+ | === Invalid === |
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− | Max Range = Ability Max Range + (Player Range * Strike Range) |
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+ | The old stat has been removed from the game. You can reroll this stat for free in the Crafting menu. |
Latest revision as of 23:40, 14 January 2017
Max Speed[]
Movement speed.
Default value: 5
Regen Life[]
Life regeneration per 40ms.
Default value: 0.25
Regen Mana[]
Mana regeneration per 40ms.
Default value: 0.3
Max Life[]
Maximum hitpoints.
Default value: 1000
Max Mana[]
Maximum mana.
Default value: 100
Leech Life Magn.[]
Affect amount of life recovered when leeching life.
Default value: 0.1
Leech Life Chance[]
Affect chance to steal life when hitting an enemy.
Atk Speed[]
Affect how fast you can use abilities.
Default value: 1
Root Resist[]
Root Resist.
Burn Resist[]
Burn Resist.
Drain Resist[]
Drain Resist.
Chill Resist[]
Chill Resist.
Stun Resist[]
Stun Resist.
Knock Resist[]
Knock Resist.
Bleed Resist[]
Bleed Resist.
Melee Def[]
Reduce Melee damage taken.
Default value: 1
Range Def[]
Reduce Range damage taken.
Default value: 1
Arcane Def[]
Reduce Arcane damage taken.
Default value: 1
Fire Def[]
Reduce Fire damage taken.
Default value: 1
Cold Def[]
Reduce Cold damage taken.
Default value: 1
Lightning Def[]
Reduce Lightning damage taken.
Default value: 1
Melee Dmg[]
Increase Melee damage dealt.
Default value: 1
Range Dmg[]
Increase Range damage dealt.
Default value: 1
Arcane Dmg[]
Increase Arcane damage dealt.
Default value: 1
Fire Dmg[]
Increase Fire damage dealt.
Default value: 1
Cold Dmg[]
Increase Cold damage dealt.
Default value: 1
Lightning Dmg[]
Increase Lightning damage dealt.
Default value: 1
Main Defense[]
Reduce damage taken from all elements.
Default value: 1
Main Damage[]
Increase damage dealt for all elements.
Default value: 1
Bounce Dmg Mod[]
Damage on collision with an enemy.
Default value: 50
Pick Radius[]
Maximum distance that you can still pick items on the ground.
Default value: 250
Item Quantity[]
Chance to receive more drops from enemies. Quantity impacts chance that an enemy will drop something.
Item Quality[]
Chance to receive higher quality equip from enemies. Quality impacts chance to roll top-bracket stats.
Item Rarity[]
Chance to receive higher rarity equip from enemies. Rarity impacts amount of locked boost of equips.
Crit Chance[]
Affect chance to do a critical hit which deals more damage.
Crit Magn[]
Affect additional damage when doing a critical hit.
Default value: 2
Strike Range[]
Affect the minimum and maximum distance where you can strike.
Default value: 100
AoE Size[]
Affect the width and height of your strike.
Default value: 1
Root Time[]
Affect root duration.
Default value: 25
Root Chance[]
Affect chance to root enemy.
Burn Time[]
Affect burn duration.
Default value: 100
Burn Magn[]
Affect damage dealt to a burnt enemy.
Default value: 0.005
Burn Chance[]
Affect chance to burn enemy.
Chill Time[]
Affect chill duration.
Default value: 50
Chill Magn[]
Affect how much speed and attack speed with be reduced.
Default value: 2
Chill Chance[]
Affect chance to slow down enemy.
Stun Time[]
Affect stun recovery duration.
Default value: 10
Stun Magn[]
Affect how much attack charge enemy will lose when stun.
Default value: 25
Stun Chance[]
Affect chance to stun enemy.
Bleed Time[]
Affect bleed duration.
Default value: 25
Bleed Magn[]
Affect damage dealt by bleeding an enemy.
Default value: 4
Bleed Chance[]
Affect chance to bleed enemy dealing damage over time.
Drain Time[]
Affect how long the enemy will be drained.
Default value: 100
Drain Magn[]
Affect how much mana is drained from enemy.
Default value: 10
Drain Chance[]
Affect chance to steal mana from enemy.
Knock Time[]
Affect how long the enemy will be pushed back.
Default value: 15
Knock Magn[]
Affect how far away the enemy will be pushed.
Default value: 10
Knock Chance[]
Affect chance to push enemy with your attack.
Dmg Mace[]
Increase Damage Dealt with Mace
Dmg Spear[]
Increase Damage Dealt with Spear
Dmg Sword[]
Increase Damage Dealt with Sword
Dmg Bow[]
Increase Damage Dealt with Bow
Dmg Boomerang[]
Increase Damage Dealt with Boomerang
Dmg Crossbow[]
Increase Damage Dealt with Crossbow
Dmg Wand[]
Increase Damage Dealt with Wand
Dmg Staff[]
Increase Damage Dealt with Staff
Dmg Orb[]
Increase Damage Dealt with Orb
Summon Amount[]
Affect how many summons you can have at once.
Default value: 1
Summon Time[]
Affect how long your summons last.
Default value: 1
Summon Atk[]
Affect the overall damage of your summons.
Default value: 1
Summon Def[]
Affect the overall defence of your summons.
Default value: 1
Cold Equality[]
Your cold damage bonus becomes equal to your cold defence bonus.
Balanced[]
The defence and damage bonus of each element are summed then split 1/3 in damage, 2/3 in defence.
Chain[]
All your defence bonuses become equal to your lowest defence bonus multiplied by 1.5.
Unstunable[]
Cannot be stunned nor chilled.
Cold Superiority[]
If cold defence bonus is your worse defence stat, then it becomes equal to x2 your highest defence stat.
Just Burning[]
x2 more chance to burn enemies. Cannot trigger other status effect.
No Helm[]
If not wearing helm, x2 hp and x2 mana.
Special Metal[]
Half melee defence bonus is applied on all other defences.
Mediane[]
Defence stat bonuses become equal to x1.5 the mediane of defence bonuses.
Melee #1[]
If your melee defence bonus is greater than your range and arcane defences combined, then your range and arcane defence bonuses are multiplied by 3.
Range Weapon[]
If using a range weapon, x1.5 range defence bonus.
Mind Over Matter[]
x1.5 more mana regen. No more life regen. Healing abilities heal 50% less.
Crit-mania[]
33% chance to crit. Attack speed is capped at x1.
Status-mania[]
x2 more chance to afflict status. Status afflicted to you are x2 stronger.
No Random[]
x1.25 attack speed. Cannot land critical hits.
Life To Mana[]
25% more mana regen. 25% less life.
Risky[]
x3 more hp regen. Can only used Healing spell if at less than 10% hp.
Leech King[]
Always leech life. Cannot use Healing Spell.
Life For Speed[]
Attack x1.25 faster. Every attack costs 25 Hp.
Long Range[]
You can hit enemies 6 tiles farther away from you with melee.
Leech Bleed[]
100% chance to leech life when you afflict bleeding to an enemy.
Invalid[]
The old stat has been removed from the game. You can reroll this stat for free in the Crafting menu.